Guides
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Getting started
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Feature Overview
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Supported types
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Saving and loading GameObjects and Prefabs
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Auto Save: Saving without code
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Choosing what is saved
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Saving and loading references
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Encryption & compression
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Settings, paths and locations
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Backups
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Spreadsheets and Excel
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Improving performance
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Saving and loading images and audio
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Saving and loading from Resources
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Upload & download files to a web server using ES3 Cloud
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Integrating with other storage APIs
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Saving and loading raw strings and bytes
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Error handling
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Creating Save Slots
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Caching